That starts with its initial settings, which leaves a lot of assists on by default and encourages players to turn them off one at a time. Instead, it’s more focused on teaching players how to make incremental progress. Xbox Game Studiosįorza Motorsport is very careful not to assume every driver is a series veteran ready to be tossed into the deep end. I pick a simple Honda Civic as I set out to complete three intro races. Rather than getting behind the wheel of the fastest car possible, I’m given the option of three more manageable ones. Once that concludes, though, I’m placed right at the starting line. I quickly remember the flow of a Forza game as I pump my brakes to turn corners rather than leaving my foot on the gas. When I start my demo, I’m dropped into the action with a quick drive in a Corvette E-Ray meant to teach me the basics of driving. It’s an answer that succinctly explains the experience of jumping into Forza Motorsport. That is really hard! Forget your experience! The way that you’re taught to race cars in the real world is that you start slow and then speed up.” “When you jump into a lot of games - previous Motorsports - you immediately jump into an exceptionally fast car on a track racing against 24 cars. “What’s the best way to start racing?” Greenawalt asks as we discuss the major changes present in Forza Motorsport. That forward-thinking innovation shows what’s possible when a first place developer has a chance to pump the brakes and rethink every turn. I wasn’t playing “this year’s racing game,” but a thoughtfully crafted reinvention that makes the racing simulation genre more approachable than ever. Check out the full list of announced cars below.That design philosophy was apparent when I went hands-on with Forza Motorsport, racing my way through its introductory Builder’s Cup in a 2018 Honda Civic. With more than 700 cars set to be playable in the final game, it’s no wonder Forza Motorsport 7 has one of the largest install sizes in gaming history.įorza Motorsport 7 is set for release on October 3 on Xbox One, PS4, and PC. While there are no doubt many more names to come, even in this relatively small sample we see the likes of Ariel, Pagani, Noble, Saleen, and TVR. It’s not just the big names that Turn10 will sit gamers behind the wheel of, though. That includes classics like the 1948 Ferrari 166MM Barchetta, the 1987 Ferrari F40, and the 2013 Ferrari LaFerrari. The most represented manufacturer in this first list of cars, however, isn’t Porsche, but Ferrari, which has a total of 46 entrants in this race to reveal (thanks Engadget). Even in this limited collection, there are Porsche 911s from different eras and with different engine types, from the 1995 911 GT2, right through to a 2016 version of the 911 GT3 RS - something that wouldn’t have been possible not too long ago. Car nerds who want to go a little deeper will appreciate the inclusion of multiple versions of some cars. Whether retro or modern though, Forza Motorsport 7 will have a wide range of manufacturers represented, from Ariels, to Bugattis, to Ferraris, Lamborghinis, and Porches. In comparison, the 1967 Volkswagen Karmann Ghia was built for style, rather than speed and was ultimately produced for more than 20 years with only minor cosmetic changes. Originally released in 1950, it was one of the most successful race cars built in that era, only failing to come first in the Indi 500 during its first post-war season. It highlights the mix of pre-war racers, post-war cruisers, and a variety of other vehicles which are designed to give players a dose of nostalgia and provide a new type of driving challenge considering their lack of modern features. Indeed, Turn10 is looking to represent a lot of vintage cars with the upcoming title, with Microsoft taking a particular look at some of those vehicles in its “Vintage Week” breakdown.
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